#pragma once

#include "game.h"
#include "sensors.h"
#include "data_source_camera.h"

#define GOALIE_ATKSPD_LAT  255
#define GOALIE_ATKSPD_BAK  350
#define GOALIE_ATKSPD_FRT  345
#define GOALIE_ATKSPD_STRK 355
#define GOALIE_ATKDIR_PLUSANG1 20
#define GOALIE_ATKDIR_PLUSANG2 35
#define GOALIE_ATKDIR_PLUSANG3 40
#define GOALIE_ATKDIR_PLUSANGBAK 40
#define GOALIE_ATKDIR_PLUSANG1_COR 60
#define GOALIE_ATKDIR_PLUSANG2_COR 70
#define GOALIE_ATKDIR_PLUSANG3_COR 70

class Goalie : public Game{

    public:
        Goalie();

        void realPlay() override;
        void goalie();
        void ballBack(); 
        void storcimentoPorta();

        int atk_speed, atk_direction;
        float cstorc;
};
