#pragma once #include "game.h" #define GOALIE_ATKSPD_LAT 255 #define GOALIE_ATKSPD_BAK 350 #define GOALIE_ATKSPD_FRT 345 #define GOALIE_ATKSPD_STRK 355 #define GOALIE_ATKDIR_PLUSANG1 20 #define GOALIE_ATKDIR_PLUSANG2 35 #define GOALIE_ATKDIR_PLUSANG3 40 #define GOALIE_ATKDIR_PLUSANGBAK 40 #define GOALIE_ATKDIR_PLUSANG1_COR 60 #define GOALIE_ATKDIR_PLUSANG2_COR 70 #define GOALIE_ATKDIR_PLUSANG3_COR 70 class Goalie{ public: void goalie(); void palla_dietro(); void palla_dietroP(); void storcimentoPorta(); void storcimentoPorta2(); void storcimentoZone(); void storcimentoPortaIncr(); void leaveMeAlone(); void ballBack(); int atk_direction, atk_speed; /* Goalie(); void goalie(); void ballBack(); */ //void rigore(); to be implemented };