#pragma once #include "strategy_roles/game.h" #include "systems/position/positionsys_camera.h" #define KEEPER_3_POINTS //#define KEEPER_5_POINTS #ifdef KEEPER_3_POINTS #define KEEPER_POINT_LEFT -1 #define KEEPER_POINT_CENTER 0 #define KEEPER_POINT_RIGHT 1 #define KEEPER_POINT_LEFT_C CAMERA_GOAL_MIN_X #define KEEPER_POINT_CENTER_C CAMERA_GOAL_X #define KEEPER_POINT_RIGHT_C CAMERA_GOAL_MAX_X #endif #define KEEPER_ATTACK_DISTANCE 100 class Keeper : public Game{ public: Keeper(); Keeper(LineSystem*, PositionSystem*); public: bool shouldStrike; private: void realPlay() override; void init() override; void keeper(); int point_spacing, ball_x; };