#pragma once #include "sensors/data_source_camera_vshapedmirror.h" #include "sensors/sensors.h" #include "strategy_roles/game.h" #define X_COORD 10 #define Y_COORD 15 class SpotFinder : public Game{ public: SpotFinder(); SpotFinder(LineSystem* ls, PositionSystem* ps); private: void realPlay() override; void init() override; unsigned long t = 0; };