#pragma once #include "sensors/data_source_camera_vshapedmirror.h" #include "sensors/sensors.h" #include "strategy_roles/game.h" #define TARGET_DIST 120 #define ATTACK_DIST 150 #define ANGLE_SHIFT_STEP 5 #define STRIKER_SPD 80 class StrikerTest : public Game{ public: StrikerTest(); StrikerTest(LineSystem* ls, PositionSystem* ps); private: void realPlay() override; void init() override; void striker(); void ballBack(); int atk_speed, atk_direction; };