#include "behaviour_control/status_vector.h" #include "strategy_roles/game.h" #include "position/positionsys_camera.h" Game::Game() {} Game::Game(LineSystem* ls_, PositionSystem* ps_) { this->ls = ls_; this->ps = ps_; } void Game::play(bool condition){ if(condition) { ps->update(); realPlay(); ls->update(); CURRENT_DATA_WRITE.posSystem = (this->ps); CURRENT_DATA_WRITE.lineSystem = (this->ls); CURRENT_DATA_WRITE.game = this; ((PositionSysCamera*)ps)->CameraPID(); } }