/*=========================================== GRRLIB (GX Version) - Template Code - Minimum Code To Use GRRLIB ============================================*/ #include #include #include #include #include #include #include "maze.h" #include "vars.h" #include "control.h" #include "player.h" #include "hud.h" void draw(); void update(); u32 t = 0; int main(int argc, char **argv) { // Initialise the Graphics & Video subsystem GRRLIB_Init(); // Initialise the Wiimotes WPAD_Init(); initVars(); initMazeGrid(); initFonts(); firstSetupPlayers(1); startNewLevel(); // Loop forever while(1) { WPAD_ScanPads(); // Scan the Wiimotes // If [HOME] was pressed on the first Wiimote, break out of the loop if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME && WPAD_ButtonsDown(1) & WPAD_BUTTON_HOME && WPAD_ButtonsDown(2) & WPAD_BUTTON_HOME && WPAD_ButtonsDown(3) & WPAD_BUTTON_HOME) break; update(); draw(); // Render the frame buffer to the TV GRRLIB_Render(); } GRRLIB_FreeTexture(tex_BMfont3); GRRLIB_FreeTexture(tex_BMfont5); GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB exit(0); // Use exit() to exit a program, do not use 'return' from main() } void draw(){ // Clear the screen GRRLIB_FillScreen(GRRLIB_BLACK); showMaze(); showPlayer(); showScores(); } void update(){ updateControls(); updatePlayers(); }