voxel-engine/shaders/shader.vs

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec3 aColor;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
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out vec3 vColor;
out vec3 vNormal;
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out vec3 FragPos;
void main()
{
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vColor = aColor;
vNormal = mat3(transpose(inverse(model))) * aNormal;
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FragPos = vec3(model*vec4(aPos, 1.0));
gl_Position = projection * view * model * vec4(aPos, 1.0);
}