voxel-engine/include/spacefilling.hpp

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#ifndef SPACEFILLING_H
#define SPACEFILLING_H
#include <cstdint>
// http://and-what-happened.blogspot.com/2011/08/fast-2d-and-3d-hilbert-curves-and.html
namespace SpaceFilling
{
uint32_t MortonToHilbert3D(const uint32_t morton, const uint32_t bits);
uint32_t HilbertToMorton3D(const uint32_t hilbert, const uint32_t bits);
uint32_t Morton_3D_Encode_5bit(uint32_t index1, uint32_t index2, uint32_t index3);
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void Morton_3D_Decode_5bit(const uint32_t morton, uint32_t &index1, uint32_t &index2, uint32_t &index3);
uint32_t Morton_3D_Encode_10bit(uint32_t index1, uint32_t index2, uint32_t index3);
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void Morton_3D_Decode_10bit(const uint32_t morton, uint32_t &index1, uint32_t &index2, uint32_t &index3);
void initLUT();
};
#endif