2022-11-10 19:47:39 +01:00
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#ifndef CHUNKMANAGER_H
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#define CHUNKMANAGER_H
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2023-03-13 13:33:32 +01:00
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// Second to be passed outside of render distance for a chunk to be destroyed
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#define UNLOAD_TIMEOUT 10
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2023-03-03 21:33:11 +01:00
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#include <thread>
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2022-11-10 19:47:39 +01:00
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namespace chunkmanager
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{
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2023-03-03 21:33:11 +01:00
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std::thread initGenThread();
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std::thread initMeshThread();
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2023-03-07 21:37:28 +01:00
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void stopGenThread();
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void stopMeshThread();
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2023-03-03 21:33:11 +01:00
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void mesh();
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void generate();
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2023-03-07 21:37:28 +01:00
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2023-03-23 21:17:06 +01:00
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void blockpick(bool place);
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uint32_t calculateIndex(uint16_t i, uint16_t j, uint16_t k);
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void destroy();
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void update(float deltaTime);
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void updateChunk(uint32_t, uint16_t, uint16_t, uint16_t);
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2022-11-10 19:47:39 +01:00
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}
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2023-03-07 21:37:28 +01:00
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#endif
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