voxel-engine/include/chunkmanager.hpp

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#ifndef CHUNKMANAGER_H
#define CHUNKMANAGER_H
// Second to be passed outside of render distance for a chunk to be destroyed
#define UNLOAD_TIMEOUT 10
#include <thread>
namespace chunkmanager
{
std::thread initGenThread();
std::thread initMeshThread();
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void stopGenThread();
void stopMeshThread();
void update(float deltaTime);
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void updateChunk(uint32_t, uint16_t, uint16_t, uint16_t);
void destroy();
void mesh();
void generate();
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}
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#endif