voxel-engine/include/utils.hpp

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#ifndef UTILS_H
#define UTILS_H
#include <array>
namespace utils
{
bool withinDistance(int startx, int starty, int startz, int x, int y, int z, int dist);
// https://stackoverflow.com/questions/20266201/3d-array-1d-flat-indexing
// flatten 3d coords to 1d array cords
int coord3DTo1D(int x, int y, int z, int maxX, int maxY, int maxZ);
std::array<int, 3> coord1DTo3D(int idx, int maxX, int maxY, int mazZ);
}
#endif