camera: nearer near clipping plane

vertex-deduplication
EmaMaker 2023-03-23 14:26:12 +01:00
parent e609f4858b
commit 19b3c68015
1 changed files with 2 additions and 2 deletions

View File

@ -18,7 +18,7 @@ public:
{ {
view = glm::mat4(1.0f); view = glm::mat4(1.0f);
// note that we're translating the scene in the reverse direction of where we want to move // note that we're translating the scene in the reverse direction of where we want to move
projection = glm::perspective(glm::radians(90.0f), 800.0f / 600.0f, 1.0f, 200.0f); projection = glm::perspective(glm::radians(90.0f), 800.0f / 600.0f, 0.1f, 200.0f);
} }
void update(GLFWwindow *window, float deltaTime) void update(GLFWwindow *window, float deltaTime)
@ -49,7 +49,7 @@ public:
void viewPortCallBack(GLFWwindow *window, int width, int height) void viewPortCallBack(GLFWwindow *window, int width, int height)
{ {
projection = glm::perspective(glm::radians(80.0f), (float)width / (float)height, 1.0f, 350.0f); projection = glm::perspective(glm::radians(80.0f), (float)width / (float)height, 0.1f, 350.0f);
} }
void mouseCallback(GLFWwindow *window, double xpos, double ypos) void mouseCallback(GLFWwindow *window, double xpos, double ypos)