chunkmesher: check for NULLBLK to avoid holes at chunkborders
parent
73f38e5d2f
commit
4ada24e0d5
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@ -124,9 +124,13 @@ void mesh(Chunk::Chunk* chunk)
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// Compute the mask
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// Compute the mask
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mask[n++] = b1 != Block::NULLBLK && b2 != Block::NULLBLK && b1 == b2 ? Block::NULLBLK
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// Checking if b1==b2 is needed to generate a single quad
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: backFace ? b1 == Block::AIR ? b2 : Block::NULLBLK
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// The else case provides face culling for adjacent solid faces
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: b2 == Block::AIR ? b1 : Block::NULLBLK;
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// Checking for NULLBLK avoids creating empty faces if nearby chunk was not
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// yet generated
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mask[n++] = b1 == b2 ? Block::NULLBLK
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: backFace ? b1 == Block::NULLBLK || b1 == Block::AIR ? b2 : Block::NULLBLK
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: b2 == Block::NULLBLK || b2 == Block::AIR ? b1 : Block::NULLBLK;
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}
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}
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}
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}
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