chunkmanager: delete far chunks from memory
parent
ba35689c6c
commit
b7077af00f
|
@ -94,6 +94,7 @@ namespace chunkmanager
|
||||||
int rr{RENDER_DISTANCE * RENDER_DISTANCE};
|
int rr{RENDER_DISTANCE * RENDER_DISTANCE};
|
||||||
uint8_t f = 0;
|
uint8_t f = 0;
|
||||||
glm::vec4 frustumPlanes[6];
|
glm::vec4 frustumPlanes[6];
|
||||||
|
std::set<uint32_t> old_chunks;
|
||||||
|
|
||||||
void update(float deltaTime)
|
void update(float deltaTime)
|
||||||
{
|
{
|
||||||
|
@ -105,9 +106,26 @@ namespace chunkmanager
|
||||||
// Eq. of the sphere (x - a)² + (y - b)² + (z - c)² = r²
|
// Eq. of the sphere (x - a)² + (y - b)² + (z - c)² = r²
|
||||||
glm::vec3 cameraPos = theCamera.getPos();
|
glm::vec3 cameraPos = theCamera.getPos();
|
||||||
theCamera.getFrustumPlanes(frustumPlanes, true);
|
theCamera.getFrustumPlanes(frustumPlanes, true);
|
||||||
|
|
||||||
int chunkX{(static_cast<int>(cameraPos.x)) / CHUNK_SIZE}, chunkY{(static_cast<int>(cameraPos.y)) / CHUNK_SIZE}, chunkZ{(static_cast<int>(cameraPos.z)) / CHUNK_SIZE};
|
int chunkX{(static_cast<int>(cameraPos.x)) / CHUNK_SIZE}, chunkY{(static_cast<int>(cameraPos.y)) / CHUNK_SIZE}, chunkZ{(static_cast<int>(cameraPos.z)) / CHUNK_SIZE};
|
||||||
|
|
||||||
|
// Check for far chunks that need to be cleaned up from memory
|
||||||
|
for(const auto& n : chunks){
|
||||||
|
Chunk::Chunk* c = n.second;
|
||||||
|
int x{(int)(c->getPosition().x)};
|
||||||
|
int y{(int)(c->getPosition().y)};
|
||||||
|
int z{(int)(c->getPosition().z)};
|
||||||
|
if( (chunkX-x)*(chunkX-x) + (chunkY-y)*(chunkY-y) + (chunkZ-z)*(chunkZ-z) >=
|
||||||
|
(int)(RENDER_DISTANCE*1.5)*(int)(RENDER_DISTANCE*1.5)){
|
||||||
|
delete c;
|
||||||
|
nUnloaded ++;
|
||||||
|
|
||||||
|
old_chunks.insert(n.first);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(uint32_t i : old_chunks) chunks.erase(i);
|
||||||
|
old_chunks.clear();
|
||||||
|
|
||||||
|
|
||||||
// Possible change: coordinates everything at the origin, then translate later?
|
// Possible change: coordinates everything at the origin, then translate later?
|
||||||
// Step 1. Eq. of a circle. Fix the x coordinate, get the 2 possible y's
|
// Step 1. Eq. of a circle. Fix the x coordinate, get the 2 possible y's
|
||||||
int xp{0}, x{0};
|
int xp{0}, x{0};
|
||||||
|
@ -177,9 +195,11 @@ namespace chunkmanager
|
||||||
b = false;
|
b = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
std::cout << "Total chunks to draw: " << total << ". Sent to GPU: " << toGpu << "\n";
|
//std::cout << "Chunks to mesh: " << to_mesh.size() << "\n";
|
||||||
total = 0;
|
//std::cout << "Chunks to generate: " << to_generate.size() << "\n";
|
||||||
toGpu = 0;
|
//std::cout << "Total chunks to draw: " << total << ". Sent to GPU: " << toGpu << "\n";
|
||||||
|
//total = 0;
|
||||||
|
//toGpu = 0;
|
||||||
|
|
||||||
if ((f & 1))
|
if ((f & 1))
|
||||||
mutex_queue_generate.unlock();
|
mutex_queue_generate.unlock();
|
||||||
|
|
Loading…
Reference in New Issue