previously the current number of vertices was stored in the chunk, and the same variable got later reused for the number of triangles. This modification increases clarity and avoid glitches when blockpicking
Use a single mesher. This, on top of the previous commits, shaves off another 20MB of total RAM usage, using a total of about 120MB for a standard world (16 chunk size, 8 render distance), of which 22 in heap