EmaMaker
802257abe3
Merge pull request 'multithread' ( #1 ) from multithread into main
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Reviewed-on: #1
2023-05-20 22:33:56 +02:00
EmaMaker
2f9b7cebcd
chunk: make chunk size 32
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slight increase in fps with no great increase in ram usage, with greater render distance
2023-05-20 22:15:32 +02:00
EmaMaker
0acb8c7c1e
free chunks from memory
2023-05-20 22:15:32 +02:00
EmaMaker
e225babb0c
chunkmesher: external queue of chunk mesh data
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instead of every chunk having its own queue
This decreases usage of ram
2023-05-20 22:15:32 +02:00
EmaMaker
78e3bc11e6
initial update and render with concurrent DS
2023-05-20 22:15:15 +02:00
EmaMaker
1d3132cf3c
use oneTBB library
2023-04-29 14:54:09 +02:00
EmaMaker
52537715ef
chunks: make chunk state atomic
2023-04-23 16:28:36 +02:00
EmaMaker
3daf994ac3
opengl: disable vsync
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This way I can better watch how changes affect FPS/frame times, rather than have it capped at
60FPS/16.6ms
Does not introduce visible tearing.
The engine runs at about 170 FPS on my Tesla M40, and so does minecraft. It never goes past that, I think this is a
limitation of using prime offloading. Runs at 300FPS on average on the Radeon HD6850 to which I
normally offload the Tesla to
2023-04-10 00:45:25 +02:00
EmaMaker
47543c9101
intervalmap: use updated upper_bound when checking removal of next node
2023-04-10 00:30:28 +02:00
EmaMaker
1a4412c5b1
renderer: initial texture support via ArrayTextures
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totally stolen textures from minecraft
2023-04-10 00:30:28 +02:00
EmaMaker
2b1991ff2b
separate rendering in a dedicated file
2023-04-10 00:30:24 +02:00
EmaMaker
b4f3bdad06
experimental 3d generation
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a cave-like effect
2023-03-29 21:39:53 +02:00
EmaMaker
40fec8a649
actual random generation
2023-03-29 21:39:53 +02:00
emamaker
179bd20aba
update .gitignore
2023-03-27 21:10:45 +02:00
emamaker
a039ced6cf
gamma correction
2023-03-27 21:10:45 +02:00
EmaMaker
44b027c3e2
Blinn-Phong lighting
2023-03-27 21:10:45 +02:00
EmaMaker
6bd3bdecb8
shader: allow to send vec3 uniforms
2023-03-27 21:10:45 +02:00
EmaMaker
b4dd3be584
chunkmesher: push vertices normals to GPU
2023-03-27 21:10:38 +02:00
EmaMaker
da6608c66a
chunkmanager: only calculate update sphere indices at startup
2023-03-25 16:32:01 +01:00
EmaMaker
8584d2e974
general code cleanup
2023-03-25 16:28:12 +01:00
EmaMaker
19cd81b9fb
chunkmesher/manager: move sending data to gpu in dedicated function
2023-03-23 16:19:25 +01:00
EmaMaker
19b3c68015
camera: nearer near clipping plane
2023-03-23 14:26:12 +01:00
EmaMaker
e609f4858b
initial blockpicking
2023-03-23 14:25:34 +01:00
EmaMaker
e18a2cca05
intervalmap: solve bugs with insertion, printing and retrival
2023-03-21 22:15:46 +01:00
EmaMaker
8040868055
chunkmanager: unload chunks after a time treshold
2023-03-13 13:33:32 +01:00
EmaMaker
b7077af00f
chunkmanager: delete far chunks from memory
2023-03-13 12:56:46 +01:00
EmaMaker
ba35689c6c
chunkmesher: also cleanup colors at the start
2023-03-13 12:56:10 +01:00
EmaMaker
bc2225e0f3
chunk: first delete buffer, then vao
2023-03-13 12:55:20 +01:00
EmaMaker
f3d89a2e5a
chunk release resources on destruction
2023-03-12 22:14:28 +01:00
EmaMaker
ddd047e82f
interval map: clean map on destruction
2023-03-12 22:14:05 +01:00
EmaMaker
ab762eb9bc
use unique_ptr when dumping intervalmap to array
2023-03-12 19:28:23 +01:00
EmaMaker
f7eb04a5f1
use unique_ptr when dumping intervalmap to array
2023-03-12 19:24:09 +01:00
EmaMaker
383fb60686
proper frustum culling
2023-03-12 19:24:05 +01:00
EmaMaker
e69c58abd3
gracefully shut down secondary threads
2023-03-12 12:43:41 +01:00
EmaMaker
716056b8c5
experimental multithreaded generation and meshing
2023-03-03 21:33:11 +01:00
EmaMaker
2ec728897e
main: print currently used GPU at the start
2023-02-23 19:07:35 +01:00
EmaMaker
b1e420f564
camera: allow to strafe up and down
2023-02-23 19:07:17 +01:00
EmaMaker
cf0bb3f111
update .gitignore
2023-02-23 19:06:42 +01:00
EmaMaker
b600ef5214
memory: delete shader when terminating
2023-02-23 17:02:20 +01:00
EmaMaker
0baa2eb649
memory: use proper delete[]
2023-02-22 21:54:15 +01:00
EmaMaker
c547d11cd5
chunks: drop per-chunk chunkmesh
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Use a single mesher. This, on top of the previous commits, shaves off another 20MB of total RAM usage, using a total of about 120MB for a standard world (16 chunk size, 8 render distance), of which 22 in heap
2023-02-12 14:36:59 +01:00
EmaMaker
ec2feb919f
chunkmanager: chunkmesh on the stack
2023-02-12 12:20:03 +01:00
EmaMaker
9f82a17bd2
chunkmesh: do not create shader for every object
2023-02-12 12:18:30 +01:00
EmaMaker
2e0ed7b057
clear mesh data after sending to gpu
2023-02-11 22:26:34 +01:00
EmaMaker
3c54de5f21
update .gitignore
2023-02-11 21:52:31 +01:00
EmaMaker
4aef800210
ship glfw
2023-02-11 21:49:35 +01:00
emamaker
69c44e3609
enable faceculling
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Doesn't give a massive improve in performance right now, but a nice one to have and was already made from the jme3 porting
2022-12-01 23:45:05 +01:00
emamaker
773b7999d4
chunkmgr: do not update same chunk multiple times
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Iterating on radius from 0 up to RENDER_DISTANCE made the algorithm check the same "sphere" multiple times
2022-12-01 23:45:05 +01:00
emamaker
1ccbf8b157
rudimentary frustum culling
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TODO: maybe manually extract planes and check against those
2022-12-01 23:45:05 +01:00
EmaMaker
8116791dcf
use hilbert curve instead of flatten array
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Using valgrind heap memory tracker, this does not seem to bring any advantage on heap memory usage. To be tested more in depth
2022-12-01 23:44:47 +01:00