Commit Graph

9 Commits (e18a2cca0531a1ab461952b9697270832b9e15f0)

Author SHA1 Message Date
EmaMaker f3d89a2e5a chunk release resources on destruction 2023-03-12 22:14:28 +01:00
EmaMaker f7eb04a5f1 use unique_ptr when dumping intervalmap to array 2023-03-12 19:24:09 +01:00
EmaMaker 716056b8c5 experimental multithreaded generation and meshing 2023-03-03 21:33:11 +01:00
EmaMaker c547d11cd5 chunks: drop per-chunk chunkmesh
Use a single mesher. This, on top of the previous commits, shaves off another 20MB of total RAM usage, using a total of about 120MB for a standard world (16 chunk size, 8 render distance), of which 22 in heap
2023-02-12 14:36:59 +01:00
EmaMaker 9f82a17bd2 chunkmesh: do not create shader for every object 2023-02-12 12:18:30 +01:00
EmaMaker b724640384 chunkgen: take advantage of intervalmap structure
brings down heap memory usage to about 67% of that using arrays (valgrind, tested on standard terrain with renderdistance at 8)
2022-12-01 23:44:03 +01:00
EmaMaker 8eb15f4725 chunk: migration to intervalmaps 2022-12-01 23:44:03 +01:00
EmaMaker c8f429564c chunkmgr: properly dispose allocated chunk memory 2022-12-01 23:44:03 +01:00
EmaMaker 3a649836e5 initial commit
initial port of https::/git.emamaker/voxel-test-intervalmaps to c++ and opengl
2022-11-10 19:53:52 +01:00