Commit Graph

22 Commits (ebef6080007defc6e6a6bfa56fbe5ddbbf8f148c)

Author SHA1 Message Date
EmaMaker 7c82a71dd0 chunk: vram buffers are managed by renderer now 2023-10-04 13:24:06 +02:00
EmaMaker 4e7fadd2b9 chunk: use chunk state to mark presence of chunk in thread communication queues 2023-10-04 12:57:57 +02:00
EmaMaker d1b151f92f chunk: typedef for chunk state 2023-10-04 12:57:57 +02:00
EmaMaker 60bbc85682 chunk: store index in chunk itself 2023-10-03 22:45:09 +02:00
EmaMaker 490f207e39 chunk/mgr: calculate index belongs to chunk namespace 2023-10-03 22:45:09 +02:00
EmaMaker 950c43b163 refactor chunk meshing routine 2023-07-19 12:56:55 +02:00
EmaMaker bff9e6ad4f move normal data to own array 2023-07-18 21:18:12 +02:00
EmaMaker 105fff0029 write number of triangles to Chunk only when sending to GPU
previously the current number of vertices was stored in the chunk, and the same variable got later reused for the number of triangles. This modification increases clarity and avoid glitches when blockpicking
2023-05-26 23:07:04 +02:00
EmaMaker 2f9b7cebcd chunk: make chunk size 32
slight increase in fps with no great increase in ram usage, with greater render distance
2023-05-20 22:15:32 +02:00
EmaMaker e225babb0c chunkmesher: external queue of chunk mesh data
instead of every chunk having its own queue

This decreases usage of ram
2023-05-20 22:15:32 +02:00
EmaMaker 78e3bc11e6 initial update and render with concurrent DS 2023-05-20 22:15:15 +02:00
EmaMaker 52537715ef chunks: make chunk state atomic 2023-04-23 16:28:36 +02:00
EmaMaker 8584d2e974 general code cleanup 2023-03-25 16:28:12 +01:00
EmaMaker f3d89a2e5a chunk release resources on destruction 2023-03-12 22:14:28 +01:00
EmaMaker f7eb04a5f1 use unique_ptr when dumping intervalmap to array 2023-03-12 19:24:09 +01:00
EmaMaker 716056b8c5 experimental multithreaded generation and meshing 2023-03-03 21:33:11 +01:00
EmaMaker c547d11cd5 chunks: drop per-chunk chunkmesh
Use a single mesher. This, on top of the previous commits, shaves off another 20MB of total RAM usage, using a total of about 120MB for a standard world (16 chunk size, 8 render distance), of which 22 in heap
2023-02-12 14:36:59 +01:00
EmaMaker 9f82a17bd2 chunkmesh: do not create shader for every object 2023-02-12 12:18:30 +01:00
EmaMaker b724640384 chunkgen: take advantage of intervalmap structure
brings down heap memory usage to about 67% of that using arrays (valgrind, tested on standard terrain with renderdistance at 8)
2022-12-01 23:44:03 +01:00
EmaMaker 8eb15f4725 chunk: migration to intervalmaps 2022-12-01 23:44:03 +01:00
EmaMaker c8f429564c chunkmgr: properly dispose allocated chunk memory 2022-12-01 23:44:03 +01:00
EmaMaker 3a649836e5 initial commit
initial port of https::/git.emamaker/voxel-test-intervalmaps to c++ and opengl
2022-11-10 19:53:52 +01:00