EmaMaker
1bea6c835c
separate mesh and generation threads, with priority queues for input
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Allows blockpicking while the world is generating, without hiccups
2023-07-30 12:17:51 +02:00
EmaMaker
950c43b163
refactor chunk meshing routine
2023-07-19 12:56:55 +02:00
EmaMaker
e7fc35ec47
create chunk mesh as cloud of points
2023-07-19 12:42:23 +02:00
EmaMaker
bff9e6ad4f
move normal data to own array
2023-07-18 21:18:12 +02:00
EmaMaker
4ada24e0d5
chunkmesher: check for NULLBLK to avoid holes at chunkborders
2023-07-18 20:02:37 +02:00
EmaMaker
393e5ca9b2
chunkmesher: seamless chunkborders by checking neighbouring chunks
2023-06-01 21:31:18 +02:00
EmaMaker
105fff0029
write number of triangles to Chunk only when sending to GPU
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previously the current number of vertices was stored in the chunk, and the same variable got later reused for the number of triangles. This modification increases clarity and avoid glitches when blockpicking
2023-05-26 23:07:04 +02:00
EmaMaker
e225babb0c
chunkmesher: external queue of chunk mesh data
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instead of every chunk having its own queue
This decreases usage of ram
2023-05-20 22:15:32 +02:00
EmaMaker
78e3bc11e6
initial update and render with concurrent DS
2023-05-20 22:15:15 +02:00
EmaMaker
1a4412c5b1
renderer: initial texture support via ArrayTextures
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totally stolen textures from minecraft
2023-04-10 00:30:28 +02:00
EmaMaker
2b1991ff2b
separate rendering in a dedicated file
2023-04-10 00:30:24 +02:00
emamaker
a039ced6cf
gamma correction
2023-03-27 21:10:45 +02:00
EmaMaker
44b027c3e2
Blinn-Phong lighting
2023-03-27 21:10:45 +02:00
EmaMaker
b4dd3be584
chunkmesher: push vertices normals to GPU
2023-03-27 21:10:38 +02:00
EmaMaker
8584d2e974
general code cleanup
2023-03-25 16:28:12 +01:00
EmaMaker
19cd81b9fb
chunkmesher/manager: move sending data to gpu in dedicated function
2023-03-23 16:19:25 +01:00
EmaMaker
ba35689c6c
chunkmesher: also cleanup colors at the start
2023-03-13 12:56:10 +01:00
EmaMaker
f7eb04a5f1
use unique_ptr when dumping intervalmap to array
2023-03-12 19:24:09 +01:00
EmaMaker
716056b8c5
experimental multithreaded generation and meshing
2023-03-03 21:33:11 +01:00
EmaMaker
0baa2eb649
memory: use proper delete[]
2023-02-22 21:54:15 +01:00
EmaMaker
c547d11cd5
chunks: drop per-chunk chunkmesh
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Use a single mesher. This, on top of the previous commits, shaves off another 20MB of total RAM usage, using a total of about 120MB for a standard world (16 chunk size, 8 render distance), of which 22 in heap
2023-02-12 14:36:59 +01:00