#ifndef SPACEFILLING_H #define SPACEFILLING_H #include // http://and-what-happened.blogspot.com/2011/08/fast-2d-and-3d-hilbert-curves-and.html namespace SpaceFilling { uint32_t MortonToHilbert3D(const uint32_t morton, const uint32_t bits); uint32_t HilbertToMorton3D(const uint32_t hilbert, const uint32_t bits); uint32_t Morton_3D_Encode_5bit(uint32_t index1, uint32_t index2, uint32_t index3); void Morton_3D_Decode_5bit(const uint32_t morton, uint32_t &index1, uint32_t &index2, uint32_t &index3); uint32_t Morton_3D_Encode_10bit(uint32_t index1, uint32_t index2, uint32_t index3); void Morton_3D_Decode_10bit(const uint32_t morton, uint32_t &index1, uint32_t &index2, uint32_t &index3); void initLUT(); }; #endif