#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; uniform mat4 model; uniform mat4 view; uniform mat4 projection; out vec4 vColor; void main() { vColor = vec4(aColor, 1.0f); gl_Position = projection * view * model * vec4(aPos, 1.0); }