#ifndef CHUNKMANAGER_H #define CHUNKMANAGER_H #include "chunk.hpp" #include #include #include #include #include "globals.hpp" // Seconds to be passed outside of render distance for a chunk to be destroyed #define UNLOAD_TIMEOUT 10 #define MESHING_PRIORITY_NORMAL 0 #define MESHING_PRIORITY_PLAYER_EDIT 10 #define GENERATION_PRIORITY_NORMAL 0 namespace chunkmanager { typedef oneapi::tbb::concurrent_hash_map ChunkTable; typedef std::pair ChunkPQEntry; // The comparing function to use struct compare_f { bool operator()(const ChunkPQEntry& u, const ChunkPQEntry& v) const { return u.second > v.second; } }; typedef oneapi::tbb::concurrent_priority_queue ChunkPriorityQueue; void init(); //void blockpick(bool place); void stop(); void destroy(); std::array, chunks_volume>& getChunksIndices(); Block getBlockAtPos(int x, int y, int z); void update(); } #endif