#ifndef CHUNKMANAGER_H #define CHUNKMANAGER_H // Second to be passed outside of render distance for a chunk to be destroyed #define UNLOAD_TIMEOUT 10 #include namespace chunkmanager { std::thread initGenThread(); std::thread initMeshThread(); void stopGenThread(); void stopMeshThread(); void mesh(); void generate(); void blockpick(bool place); uint32_t calculateIndex(uint16_t i, uint16_t j, uint16_t k); void destroy(); void update(float deltaTime); void updateChunk(uint32_t, uint16_t, uint16_t, uint16_t); } #endif