24 lines
736 B
C++
24 lines
736 B
C++
/// @ref core
|
|
/// @file glm/ext/matrix_float3x3.hpp
|
|
|
|
#pragma once
|
|
#include "../detail/type_mat3x3.hpp"
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup core_matrix
|
|
/// @{
|
|
|
|
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
typedef mat<3, 3, float, defaultp> mat3x3;
|
|
|
|
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
typedef mat<3, 3, float, defaultp> mat3;
|
|
|
|
/// @}
|
|
}//namespace glm
|