voxel-engine/lib/glm/gtx/handed_coordinate_space.inl

27 lines
559 B
C++

/// @ref gtx_handed_coordinate_space
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool rightHanded
(
vec<3, T, Q> const& tangent,
vec<3, T, Q> const& binormal,
vec<3, T, Q> const& normal
)
{
return dot(cross(normal, tangent), binormal) > T(0);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool leftHanded
(
vec<3, T, Q> const& tangent,
vec<3, T, Q> const& binormal,
vec<3, T, Q> const& normal
)
{
return dot(cross(normal, tangent), binormal) < T(0);
}
}//namespace glm