voxel-engine/include
EmaMaker 105fff0029 write number of triangles to Chunk only when sending to GPU
previously the current number of vertices was stored in the chunk, and the same variable got later reused for the number of triangles. This modification increases clarity and avoid glitches when blockpicking
2023-05-26 23:07:04 +02:00
..
.git-keep initial commit 2022-11-10 19:53:52 +01:00
OpenSimplexNoise.h initial commit 2022-11-10 19:53:52 +01:00
block.hpp initial commit 2022-11-10 19:53:52 +01:00
camera.hpp chunk: make chunk size 32 2023-05-20 22:15:32 +02:00
chunk.hpp write number of triangles to Chunk only when sending to GPU 2023-05-26 23:07:04 +02:00
chunkgenerator.hpp initial commit 2022-11-10 19:53:52 +01:00
chunkmanager.hpp chunkmesher: external queue of chunk mesh data 2023-05-20 22:15:32 +02:00
chunkmesher.hpp write number of triangles to Chunk only when sending to GPU 2023-05-26 23:07:04 +02:00
globals.hpp separate rendering in a dedicated file 2023-04-10 00:30:24 +02:00
intervalmap.hpp intervalmap: use updated upper_bound when checking removal of next node 2023-04-10 00:30:28 +02:00
main.hpp general code cleanup 2023-03-25 16:28:12 +01:00
renderer.hpp chunkmesher: external queue of chunk mesh data 2023-05-20 22:15:32 +02:00
shader.hpp shader: allow to send vec3 uniforms 2023-03-27 21:10:45 +02:00
spacefilling.hpp general code cleanup 2023-03-25 16:28:12 +01:00
stb_image.h initial commit 2022-11-10 19:53:52 +01:00
utils.hpp general code cleanup 2023-03-25 16:28:12 +01:00