59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#ifndef RENDERER_H
|
|
#define RENDERER_H
|
|
|
|
#include <oneapi/tbb/concurrent_unordered_set.h>
|
|
#include <oneapi/tbb/concurrent_queue.h>
|
|
|
|
#include "chunk.hpp"
|
|
#include "chunkmesher.hpp"
|
|
#include "chunkmeshdata.hpp"
|
|
#include "shader.hpp"
|
|
|
|
namespace renderer{
|
|
typedef struct RenderInfo {
|
|
chunk_index_t index;
|
|
int num_vertices;
|
|
glm::vec3 position;
|
|
bool buffers_allocated=false;
|
|
|
|
GLuint VAO, VBO, extentsBuffer, texinfoBuffer;
|
|
|
|
void allocateBuffers(){
|
|
// Allocate buffers
|
|
glGenVertexArrays(1, &VAO);
|
|
glGenBuffers(1, &VBO);
|
|
glGenBuffers(1, &extentsBuffer);
|
|
glGenBuffers(1, &texinfoBuffer);
|
|
|
|
buffers_allocated=true;
|
|
}
|
|
|
|
void deallocateBuffers(){
|
|
// Allocate buffers
|
|
glDeleteBuffers(1, &VBO);
|
|
glDeleteBuffers(1, &extentsBuffer);
|
|
glDeleteBuffers(1, &texinfoBuffer);
|
|
glDeleteVertexArrays(1, &VAO);
|
|
|
|
buffers_allocated=false;
|
|
}
|
|
} RenderInfo;
|
|
|
|
|
|
void init(GLFWwindow* window);
|
|
void send_chunk_to_gpu(ChunkMeshData* mesh_data, RenderInfo* render_info);
|
|
void render();
|
|
void resize_framebuffer(int width, int height);
|
|
void framebuffer_size_callback(GLFWwindow *window, int width, int height);
|
|
void destroy();
|
|
|
|
void saveScreenshot(bool forceFullHD=false);
|
|
|
|
Shader* getRenderShader();
|
|
ChunkMeshDataQueue& getMeshDataQueue();
|
|
|
|
};
|
|
|
|
#endif
|
|
|