3daf994ac3
This way I can better watch how changes affect FPS/frame times, rather than have it capped at 60FPS/16.6ms Does not introduce visible tearing. The engine runs at about 170 FPS on my Tesla M40, and so does minecraft. It never goes past that, I think this is a limitation of using prime offloading. Runs at 300FPS on average on the Radeon HD6850 to which I normally offload the Tesla to |
||
---|---|---|
include | ||
lib | ||
shaders | ||
src | ||
textures | ||
.gitignore | ||
CMakeLists.txt | ||
README.md | ||
build-and-run.sh |
README.md
Port of https://git.emamaker/voxel-test-intervalmaps to C++ and OpenGL.
Credits
CMake template based on https://github.com/kigster/cmake-project-template by Konstantin Gredeskoul under MIT License
Rest of credits is in respective source files (OpenSimplexNoise, glad, glm, stb_image)