voxel-engine/include
EmaMaker 1bea6c835c separate mesh and generation threads, with priority queues for input
Allows blockpicking while the world is generating, without hiccups
2023-07-30 12:17:51 +02:00
..
.git-keep initial commit 2022-11-10 19:53:52 +01:00
OpenSimplexNoise.h initial commit 2022-11-10 19:53:52 +01:00
block.hpp Initial tree generation 2023-07-30 12:16:32 +02:00
camera.hpp chunk: make chunk size 32 2023-05-20 22:15:32 +02:00
chunk.hpp refactor chunk meshing routine 2023-07-19 12:56:55 +02:00
chunkgenerator.hpp initial commit 2022-11-10 19:53:52 +01:00
chunkmanager.hpp separate mesh and generation threads, with priority queues for input 2023-07-30 12:17:51 +02:00
chunkmesher.hpp refactor chunk meshing routine 2023-07-19 12:56:55 +02:00
globals.hpp Initial tree generation 2023-07-30 12:16:32 +02:00
intervalmap.hpp intervalmap: use updated upper_bound when checking removal of next node 2023-04-10 00:30:28 +02:00
main.hpp general code cleanup 2023-03-25 16:28:12 +01:00
renderer.hpp chunkmesher: external queue of chunk mesh data 2023-05-20 22:15:32 +02:00
shader.hpp shader.hpp: add geometry shader support 2023-07-19 12:41:44 +02:00
spacefilling.hpp general code cleanup 2023-03-25 16:28:12 +01:00
stb_image.h initial commit 2022-11-10 19:53:52 +01:00
utils.hpp general code cleanup 2023-03-25 16:28:12 +01:00