voxel-engine/shaders/shader.fs

13 lines
163 B
GLSL

#version 330 core
in vec4 vColor;
in vec3 vNormal;
out vec4 FragColor;
void main()
{
FragColor = vColor;
// FragColor= vec4(1.0f, 1.0f, 1.0f, 1.0f);
}