voxel-engine/shaders/shader.vs

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec3 aColor;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec4 vColor;
out vec3 vNormal;
void main()
{
vColor = vec4(aColor, 1.0f);
vNormal = aNormal;
gl_Position = projection * view * model * vec4(aPos, 1.0);
}