23 lines
453 B
Plaintext
23 lines
453 B
Plaintext
#version 330 core
|
|
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec3 aNormal;
|
|
layout (location = 2) in vec3 aColor;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 view;
|
|
uniform mat4 projection;
|
|
|
|
out vec3 vColor;
|
|
out vec3 vNormal;
|
|
out vec3 FragPos;
|
|
|
|
void main()
|
|
{
|
|
vColor = aColor;
|
|
vNormal = mat3(transpose(inverse(model))) * aNormal;
|
|
|
|
FragPos = vec3(model*vec4(aPos, 1.0));
|
|
gl_Position = projection * view * model * vec4(aPos, 1.0);
|
|
}
|