voxel-engine/include/chunkmanager.hpp

12 lines
214 B
C++

#ifndef CHUNKMANAGER_H
#define CHUNKMANAGER_H
namespace chunkmanager
{
void init();
void update(float deltaTime);
void updateChunk(uint32_t, uint16_t, uint16_t, uint16_t);
void destroy();
}
#endif