A cubical voxel engine, with chunks, interval maps and greedy meshing
 
 
 
 
 
 
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EmaMaker c547d11cd5 chunks: drop per-chunk chunkmesh
Use a single mesher. This, on top of the previous commits, shaves off another 20MB of total RAM usage, using a total of about 120MB for a standard world (16 chunk size, 8 render distance), of which 22 in heap
2023-02-12 14:36:59 +01:00
include chunks: drop per-chunk chunkmesh 2023-02-12 14:36:59 +01:00
lib ship glfw 2023-02-11 21:49:35 +01:00
shaders colors and fake lightning 2022-11-10 22:47:06 +01:00
src chunks: drop per-chunk chunkmesh 2023-02-12 14:36:59 +01:00
.gitignore update .gitignore 2023-02-11 21:52:31 +01:00
CMakeLists.txt initial commit 2022-11-10 19:53:52 +01:00
README.md initial commit 2022-11-10 19:53:52 +01:00
build-and-run.sh initial commit 2022-11-10 19:53:52 +01:00

README.md

Port of https://git.emamaker/voxel-test-intervalmaps to C++ and OpenGL.

Credits

CMake template based on https://github.com/kigster/cmake-project-template by Konstantin Gredeskoul under MIT License

Rest of credits is in respective source files (OpenSimplexNoise, glad, glm, stb_image)