voxel-engine/lib/glm/gtx/matrix_major_storage.inl

167 lines
3.7 KiB
C++

/// @ref gtx_matrix_major_storage
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2
(
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v2
)
{
mat<2, 2, T, Q> Result;
Result[0][0] = v1.x;
Result[1][0] = v1.y;
Result[0][1] = v2.x;
Result[1][1] = v2.y;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2(
const mat<2, 2, T, Q>& m)
{
mat<2, 2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v3)
{
mat<3, 3, T, Q> Result;
Result[0][0] = v1.x;
Result[1][0] = v1.y;
Result[2][0] = v1.z;
Result[0][1] = v2.x;
Result[1][1] = v2.y;
Result[2][1] = v2.z;
Result[0][2] = v3.x;
Result[1][2] = v3.y;
Result[2][2] = v3.z;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
const mat<3, 3, T, Q>& m)
{
mat<3, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v4)
{
mat<4, 4, T, Q> Result;
Result[0][0] = v1.x;
Result[1][0] = v1.y;
Result[2][0] = v1.z;
Result[3][0] = v1.w;
Result[0][1] = v2.x;
Result[1][1] = v2.y;
Result[2][1] = v2.z;
Result[3][1] = v2.w;
Result[0][2] = v3.x;
Result[1][2] = v3.y;
Result[2][2] = v3.z;
Result[3][2] = v3.w;
Result[0][3] = v4.x;
Result[1][3] = v4.y;
Result[2][3] = v4.z;
Result[3][3] = v4.w;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
const mat<4, 4, T, Q>& m)
{
mat<4, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[2][3] = m[3][2];
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
Result[3][2] = m[2][3];
Result[3][3] = m[3][3];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
const vec<2, T, Q>& v1,
const vec<2, T, Q>& v2)
{
return mat<2, 2, T, Q>(v1, v2);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
const mat<2, 2, T, Q>& m)
{
return mat<2, 2, T, Q>(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v3)
{
return mat<3, 3, T, Q>(v1, v2, v3);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
const mat<3, 3, T, Q>& m)
{
return mat<3, 3, T, Q>(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v4)
{
return mat<4, 4, T, Q>(v1, v2, v3, v4);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
const mat<4, 4, T, Q>& m)
{
return mat<4, 4, T, Q>(m);
}
}//namespace glm