voxel-engine/lib/glm/gtx/texture.hpp

47 lines
1.3 KiB
C++

/// @ref gtx_texture
/// @file glm/gtx/texture.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_texture GLM_GTX_texture
/// @ingroup gtx
///
/// Include <glm/gtx/texture.hpp> to use the features of this extension.
///
/// Wrapping mode of texture coordinates.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/integer.hpp"
#include "../gtx/component_wise.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_texture extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_texture
/// @{
/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
///
/// @param Extent Extent of the texture base level mipmap
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
template <length_t L, typename T, qualifier Q>
T levels(vec<L, T, Q> const& Extent);
/// @}
}// namespace glm
#include "texture.inl"