voxel-engine/lib/glm/gtc/ulp.inl

174 lines
5.1 KiB
C++

/// @ref gtc_ulp
#include "../ext/scalar_ulp.hpp"
namespace glm
{
template<>
GLM_FUNC_QUALIFIER float next_float(float x)
{
# if GLM_HAS_CXX11_STL
return std::nextafter(x, std::numeric_limits<float>::max());
# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
return detail::nextafterf(x, FLT_MAX);
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return __builtin_nextafterf(x, FLT_MAX);
# else
return nextafterf(x, FLT_MAX);
# endif
}
template<>
GLM_FUNC_QUALIFIER double next_float(double x)
{
# if GLM_HAS_CXX11_STL
return std::nextafter(x, std::numeric_limits<double>::max());
# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
return detail::nextafter(x, std::numeric_limits<double>::max());
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return __builtin_nextafter(x, DBL_MAX);
# else
return nextafter(x, DBL_MAX);
# endif
}
template<typename T>
GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
assert(ULPs >= 0);
T temp = x;
for (int i = 0; i < ULPs; ++i)
temp = next_float(temp);
return temp;
}
GLM_FUNC_QUALIFIER float prev_float(float x)
{
# if GLM_HAS_CXX11_STL
return std::nextafter(x, std::numeric_limits<float>::min());
# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
return detail::nextafterf(x, FLT_MIN);
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return __builtin_nextafterf(x, FLT_MIN);
# else
return nextafterf(x, FLT_MIN);
# endif
}
GLM_FUNC_QUALIFIER double prev_float(double x)
{
# if GLM_HAS_CXX11_STL
return std::nextafter(x, std::numeric_limits<double>::min());
# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
return _nextafter(x, DBL_MIN);
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return __builtin_nextafter(x, DBL_MIN);
# else
return nextafter(x, DBL_MIN);
# endif
}
template<typename T>
GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
assert(ULPs >= 0);
T temp = x;
for (int i = 0; i < ULPs; ++i)
temp = prev_float(temp);
return temp;
}
GLM_FUNC_QUALIFIER int float_distance(float x, float y)
{
detail::float_t<float> const a(x);
detail::float_t<float> const b(y);
return abs(a.i - b.i);
}
GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
{
detail::float_t<double> const a(x);
detail::float_t<double> const b(y);
return abs(a.i - b.i);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
{
vec<L, T, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = next_float(x[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
{
vec<L, T, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = next_float(x[i], ULPs);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
{
vec<L, T, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = next_float(x[i], ULPs[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
{
vec<L, T, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prev_float(x[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
{
vec<L, T, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prev_float(x[i], ULPs);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
{
vec<L, T, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prev_float(x[i], ULPs[i]);
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
{
vec<L, int, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = float_distance(x[i], y[i]);
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
{
vec<L, int64, Q> Result;
for (length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = float_distance(x[i], y[i]);
return Result;
}
}//namespace glm