voxel-engine/lib/glm/gtx/normal.inl

16 lines
286 B
C++

/// @ref gtx_normal
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
(
vec<3, T, Q> const& p1,
vec<3, T, Q> const& p2,
vec<3, T, Q> const& p3
)
{
return normalize(cross(p1 - p2, p1 - p3));
}
}//namespace glm