SPQR-Team-2019-REVAMPED/include/keeper.h

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#pragma once
#include "game.h"
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#define KEEPER_ATTACK_DISTANCE 190
#define KEEPER_ALONE_ATTACK_TIME 5000 //in millis
#define KEEPER_COMRADE_ATTACK_TIME 3000//in millis
#define KEEPER_BASE_VEL 320
#define KEEPER_VEL_MULT 1.4
#define KEEPER_BALL_BACK_ANGLE 30
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#define KEEPER_ANGLE_SX 265
#define KEEPER_ANGLE_DX 85
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//POSITION
#define CENTERGOALPOST_VEL1 220
#define CENTERGOALPOST_VEL2 220
#define CENTERGOALPOST_VEL3 220
#define CENTERGOALPOST_CAM_MIN -40
#define CENTERGOALPOST_CAM_MAX 40
#define CENTERGOALPOST_US_MAX 60
#define CENTERGOALPOST_US_CRITIC 25
class Keeper : public Game{
public:
Keeper();
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Keeper(LineSystem*, PositionSystem*);
private:
void realPlay() override;
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void init() override;
void keeper();
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void centerGoalPostCamera(bool);
int defSpeed, defDir;
float angle, angleX, angleY;
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elapsedMillis t, keeperAttackTimer;
bool keeper_tookTimer, keeper_backToGoalPost;
};