2019-12-05 11:50:58 +01:00
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#include "goalie.h"
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2019-12-05 12:53:14 +01:00
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/* Goalie::Goalie(){
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digitalWrite(LED_Y, LOW);
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} */
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2019-12-05 11:50:58 +01:00
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2019-12-05 12:53:14 +01:00
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/* void Goalie::goalie(){
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digitalWrite(LED_Y, LOW);
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if(ball->angle >= 350 || ball->angle <= 10) {
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if(ball->distance > 190) atk_direction = 0;
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else atk_direction = ball->angle;
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atk_speed = GOALIE_ATKSPD_FRT;
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}
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2019-12-05 11:50:58 +01:00
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2019-12-05 12:53:14 +01:00
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if(ball->angle >= 90 && ball->angle <= 270) {
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ballBack();
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atk_speed = GOALIE_ATKSPD_BAK;
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}
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if(digitalRead(SWITCH_DX) == 1) {
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if(ball->angle > 10 && ball->angle < 30) {
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atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle >= 30 && ball->angle < 45) {
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atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle >= 45 && ball->angle < 90) {
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atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle > 270 && ball->angle <= 315) {
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atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle > 315 && ball->angle <= 330) {
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atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle > 330 && ball->angle < 350) {
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atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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} else {
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if(ball->angle > 10 && ball->angle < 30) {
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atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle >= 30 && ball->angle < 45) {
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atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle >= 45 && ball->angle < 90) {
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atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle > 270 && ball->angle <= 315) {
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atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle > 315 && ball->angle <= 330) {
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atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle > 330 && ball->angle < 350) {
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atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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}
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if((ball->angle >= 330 || ball->angle <= 30) && ball->distance > 190) { //storcimento
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atk_speed = GOALIE_ATKSPD_STRK; //dove i gigahertz hanno fallito
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drive->prepareDrive(atk_direction, atk_speed, 0);
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}
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else drive->prepareDrive(atk_direction, atk_speed, 0);
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2019-12-05 12:55:56 +01:00
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/* siria digitalWrite(LED_G, HIGH);
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2019-12-05 11:50:58 +01:00
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if(ball->ballSeen){
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if(ball->angle >= 0 && ball->angle < 45) drive->drive(ball->angle, 75, 0);
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else if(ball->angle >= 45 && ball->angle <= 60) drive->drive(ball->angle, 75, 0);
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else if(ball->angle > 60 && ball->angle < 90) drive->drive(ball->angle, 75, 0);
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else if(ball->angle >= 90 && ball->angle < 135) drive->drive(ball->angle, 75, 0);
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} else {
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drive->prepareDrive(0, 0, 0);
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drive->drive(0, 0, 0);
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2019-12-05 12:53:14 +01:00
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} */
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2019-12-05 11:50:58 +01:00
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void Goalie::ballBack(){
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2019-12-05 12:53:14 +01:00
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int ballangle2;
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int dir;
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int plusang;
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2019-12-05 11:50:58 +01:00
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2019-12-05 12:53:14 +01:00
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if(ball->distance > 130) plusang = GOALIE_ATKDIR_PLUSANGBAK;
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else plusang = 0;
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if(ball->angle > 180) ballangle2 = ball->angle - 360;
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else ballangle2 = ball->angle;
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if(ballangle2 > 0) dir = ball->angle + plusang; //45 con 8 ruote
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else dir = ball->angle - plusang; //45 con 8 ruote
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if(dir < 0) dir = dir + 360;
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else dir = dir;
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atk_direction = dir;
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2019-12-05 11:50:58 +01:00
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}
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