37 lines
882 B
C
37 lines
882 B
C
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define TILT_MULT 1.8
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#define TILT_DIST 170
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#define CATCH_DIST 150
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#define GOALIE_ATKSPD_LAT 120 //255
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#define GOALIE_ATKSPD_BAK 120
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#define GOALIE_ATKSPD_FRT 120
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#define GOALIE_ATKSPD_STRK 120
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#define GOALIE_ATKDIR_PLUSANG1 20
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#define GOALIE_ATKDIR_PLUSANG2 35
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#define GOALIE_ATKDIR_PLUSANG3 40
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#define GOALIE_ATKDIR_PLUSANGBAK 40
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#define GOALIE_ATKDIR_PLUSANG1_COR 60
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#define GOALIE_ATKDIR_PLUSANG2_COR 70
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#define GOALIE_ATKDIR_PLUSANG3_COR 70
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class StrikerTest : public Game{
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public:
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StrikerTest();
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StrikerTest(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void striker();
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void ballBack();
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int atk_speed, atk_direction;
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};
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