2019-12-05 11:50:58 +01:00
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#pragma once
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2020-02-29 22:10:53 +01:00
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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2019-12-05 11:50:58 +01:00
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2021-04-19 19:14:51 +02:00
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#define STRIKER_ATTACK_DISTANCE 110
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#define STRIKER_TILT_STOP_DISTANCE 140
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2022-06-09 10:03:48 +02:00
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#define STRIKER_PLUSANG 70
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#define STRIKER_PLUSANG_VISIONCONE 0
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2019-12-05 12:53:14 +01:00
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2020-12-23 21:16:50 +01:00
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class Striker : public Game{
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2019-12-05 11:50:58 +01:00
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public:
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2020-11-04 17:46:14 +01:00
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Striker();
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Striker(LineSystem* ls, PositionSystem* ps);
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2019-12-09 19:08:05 +01:00
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2019-12-26 17:44:58 +01:00
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private:
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2019-12-09 19:08:05 +01:00
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void realPlay() override;
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2019-12-26 17:44:58 +01:00
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void init() override;
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2020-11-04 17:46:14 +01:00
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void striker();
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2021-04-14 14:58:15 +02:00
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int tilt();
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2021-05-28 20:53:35 +02:00
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float ballTilt();
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2019-12-09 19:08:05 +01:00
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2021-05-28 20:53:35 +02:00
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int atk_speed, atk_direction;
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float atk_tilt, ball_tilt;
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2019-12-26 17:44:58 +01:00
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2022-06-09 10:03:48 +02:00
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int ball_angle_filter;
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ComplementaryFilter* ball_filter;
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2021-04-19 19:14:51 +02:00
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bool gotta_tilt;
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2019-12-05 11:50:58 +01:00
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};
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