SPQR-Team-2019-REVAMPED/include/strategy_roles/round_robin.h

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2021-06-24 20:45:47 +02:00
#pragma once
#include "sensors/data_source_camera_vshapedmirror.h"
#include "behaviour_control/complementary_filter.h"
#include "sensors/sensors.h"
#include "strategy_roles/game.h"
#define RR_ATTACK_DISTANCE 110
#define RR_TILT_STOP_DISTANCE 140
#define RR_PLUSANG 55
#define RR_PLUSANG_VISIONCONE 10
// There needs to be a little bit of space between the target point and the spot to be in
#define RR_SPINNER_OVERHEAD 7
#define RR_KICK_LIMIT_TILT1 135
#define RR_KICK_LIMIT_MAX 335
#define RR_KICK_LIMIT_MIN 25
#define ROUND_ROBIN_VEL 30
#define RR_YCOORD -8
#define RR_ROLLER_SPD 1500
class RoundRobin : public Game{
public:
RoundRobin();
RoundRobin(LineSystem* ls, PositionSystem* ps);
private:
void realPlay() override;
void init() override;
void catchBall();
void spinner(int);
private:
int atk_speed, atk_direction, atk_tilt;
float cstorc;
bool gotta_tilt;
ComplementaryFilter* ballAngleFilter;
float tilt1 = 0;
float tilt2 = 0;
int spinner_state = 0;
bool spinner_flag = false;
unsigned long spinner_timer = 0;
float spinner_tilt = 0;
int ball_catch_state = 0;
bool ball_catch_flag = false;
unsigned long ball_catch_timer = 0;
float ball_catch_tilt = 0;
int limitx = 0;
};