SPQR-Team-2019-REVAMPED/include/strategy_roles/pass_and_shoot.h

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#pragma once
#include "sensors/data_source_camera_vshapedmirror.h"
#include "sensors/sensors.h"
#include "strategy_roles/game.h"
#define PAS_ATTACK_DISTANCE 110
#define PAS_TILT_STOP_DISTANCE 140
#define PAS_PLUSANG 55
#define PAS_PLUSANG_VISIONCONE 10
class PassAndShoot : public Game{
public:
PassAndShoot();
PassAndShoot(LineSystem* ls, PositionSystem* ps);
private:
void realPlay() override;
void init() override;
void striker();
int tilt();
int atk_speed, atk_direction, atk_tilt;
float cstorc;
unsigned long pass_counter;
bool gotta_tilt;
};