40 lines
943 B
C
40 lines
943 B
C
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define TILT_MULT 1.8
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#define TILT_DIST 180
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#define CATCH_DIST 150
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#define GOALIE_ATKSPD_LAT 255
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#define GOALIE_ATKSPD_BAK 350
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#define GOALIE_ATKSPD_FRT 345
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#define GOALIE_ATKSPD_STRK 355
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#define GOALIE_ATKDIR_PLUSANG1 20
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#define GOALIE_ATKDIR_PLUSANG2 35
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#define GOALIE_ATKDIR_PLUSANG3 40
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#define GOALIE_ATKDIR_PLUSANGBAK 40
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#define GOALIE_ATKDIR_PLUSANG1_COR 60
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#define GOALIE_ATKDIR_PLUSANG2_COR 70
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#define GOALIE_ATKDIR_PLUSANG3_COR 70
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class Goalie : public Game, public PositionSysZone{
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public:
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Goalie();
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Goalie(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void goalie(int);
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void ballBack();
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void storcimentoPorta();
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int atk_speed, atk_direction;
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float cstorc;
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};
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