SPQR-Team-2019-REVAMPED/include/strategy_roles/striker.h

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#pragma once
#include "sensors/data_source_camera_vshapedmirror.h"
#include "sensors/sensors.h"
#include "strategy_roles/game.h"
#include "motors_movement/drivecontroller.h"
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#define STRIKER_ATTACK_DISTANCE 110
#define STRIKER_TILT_STOP_DISTANCE 140
#define STRIKER_PLUSANG 50
#define STRIKER_PLUSANG_VISIONCONE 7
#define STRIKER_VEL MAX_VEL
#define STRIKER_MOUTH_SX 345
#define STRIKER_MOUTH_DX 15
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class Striker : public Game{
public:
Striker();
Striker(LineSystem* ls, PositionSystem* ps);
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private:
void realPlay() override;
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void init() override;
void striker();
int tilt();
float ballTilt();
int atk_speed, atk_direction = 0, atk_tilt, stato = 0, plusang_flag = 0;
bool flag = false;
};