preparation for romecup: refine striker
parent
9321e6ff0b
commit
082e7effcf
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "ESC.h"
|
||||
|
||||
#define ROLLER_DEFAULT_SPEED 1300
|
||||
#define ROLLER_DEFAULT_SPEED 1100
|
||||
|
||||
class Roller{
|
||||
public:
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#define STRIKER_ATTACK_DISTANCE 110
|
||||
#define STRIKER_TILT_STOP_DISTANCE 140
|
||||
#define STRIKER_PLUSANG 55
|
||||
#define STRIKER_PLUSANG_VISIONCONE 10
|
||||
#define STRIKER_PLUSANG_VISIONCONE 7
|
||||
|
||||
class Striker : public Game{
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#define S4I A9
|
||||
#define S4O A8
|
||||
|
||||
#define LINE_THRESH_CAM 350
|
||||
#define LINE_THRESH_CAM 325
|
||||
#define EXIT_TIME 250
|
||||
#define LINES_EXIT_SPD 350
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
To overcome this, each coordinate needs to be shifted by some amount, defined on a per-robot basis that needs to be recalibrated each time.
|
||||
These values need to be subtracted from the coords used in setMoveSetpoints*/
|
||||
#define CAMERA_TRANSLATION_X 4
|
||||
#define CAMERA_TRANSLATION_Y 4
|
||||
#define CAMERA_TRANSLATION_Y 12
|
||||
//Camera center: those setpoints correspond to what we consider the center of the field
|
||||
#define CAMERA_CENTER_X 0
|
||||
#define CAMERA_CENTER_Y 0
|
||||
|
|
|
@ -21,4 +21,6 @@ in the 32U4 code*/
|
|||
#define ROLLER_INA 34
|
||||
#define ROLLER_INB 35
|
||||
|
||||
#define BALL_32U4 Serial2
|
||||
|
||||
extr float sins[360], cosins[360];
|
||||
|
|
|
@ -68,11 +68,11 @@ void DriveController::drive(int dir, int speed, int tilt){
|
|||
//TODO: Changing CURRENT_DATA_READ to CURRENT_DATA_WRITE?
|
||||
// Disable vector sum because calculations are a bitty crappy imho. Will have to test if it's what makes the robot act strange with lines
|
||||
// Re enabling the below lines requires to comment out drive->prepareDrive and uncommenting the lines relative to vector sum inside positionsys_camera and comment out the other lines here
|
||||
vx = ((speed * cosins[dir])) + CURRENT_DATA_READ.addvx;
|
||||
vy = ((-speed * sins[dir])) + CURRENT_DATA_READ.addvy;
|
||||
//vx = ((speed * cosins[dir])) + CURRENT_DATA_READ.addvx;
|
||||
//vy = ((-speed * sins[dir])) + CURRENT_DATA_READ.addvy;
|
||||
|
||||
// vx = ((speed * cosins[dir]));
|
||||
// vy = ((-speed * sins[dir]));
|
||||
vx = ((speed * cosins[dir]));
|
||||
vy = ((-speed * sins[dir]));
|
||||
|
||||
// if((((vy < 0 && vxn == 1) || (vy > 0 && vxp == 1) || (vx < 0 && vyp == 1) || (vx > 0 && vyn == 1)) && canUnlock) || (millis() > this->unlockTime+UNLOCK_THRESH)) {
|
||||
// vxn = 0;
|
||||
|
|
|
@ -91,5 +91,6 @@ void Roller::update(){
|
|||
}
|
||||
|
||||
void Roller::speed(int speed){
|
||||
if(roller_armed)
|
||||
roller->speed(speed);
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
#include "behaviour_control/status_vector.h"
|
||||
#include "sensors/data_source_camera_conicmirror.h"
|
||||
#include "vars.h"
|
||||
|
||||
//Comment out to disable complementary filters on angles
|
||||
#define CAMERA_CONIC_FILTER_POINTS
|
||||
|
@ -170,6 +171,11 @@ void DataSourceCameraConic ::computeCoordsAngles() {
|
|||
CURRENT_DATA_WRITE.angleDefFix = CURRENT_DATA_WRITE.yAngleFix;
|
||||
CURRENT_DATA_WRITE.defSeen = CURRENT_DATA_WRITE.ySeen;
|
||||
}
|
||||
|
||||
byte to_32u4 = 0;
|
||||
to_32u4 |= (CURRENT_DATA_READ.ySeen);
|
||||
to_32u4 |= (CURRENT_DATA_READ.bSeen) << 1;
|
||||
BALL_32U4.write(to_32u4);
|
||||
}
|
||||
|
||||
void DataSourceCameraConic::test(){
|
||||
|
|
|
@ -8,7 +8,7 @@ void initSensors(){
|
|||
|
||||
drive = new DriveController(new Motor(12, 11, 4, 55), new Motor(25, 24, 5, 135), new Motor(27, 26, 2, 225), new Motor(29, 28, 3, 305));
|
||||
compass = new DataSourceBNO055();
|
||||
ball = new DataSourceBall(&Serial2, 57600);
|
||||
ball = new DataSourceBall(&BALL_32U4, 57600);
|
||||
camera = new DataSourceCameraConic(&Serial3, 19200);
|
||||
bt = new DataSourceBT(&Serial1, 115200);
|
||||
roller = new Roller(30, 31, 1000, 2000, 500);
|
||||
|
|
|
@ -35,38 +35,24 @@ void Striker::realPlay()
|
|||
ps->goCenter();
|
||||
}
|
||||
|
||||
void Striker::striker()
|
||||
{
|
||||
int plusang = STRIKER_PLUSANG, ball_degrees2, dir, ball_deg = CURRENT_DATA_READ.ballAngle;
|
||||
void Striker::striker(){
|
||||
//seguo palla
|
||||
int ball_degrees2, dir, ball_deg = CURRENT_DATA_READ.ballAngle, plusang = STRIKER_PLUSANG;
|
||||
|
||||
if (CURRENT_DATA_READ.ballDistance > STRIKER_ATTACK_DISTANCE)
|
||||
{
|
||||
drive->prepareDrive(ball_deg > 180 ? CURRENT_DATA_READ.ballAngle - 20 : CURRENT_DATA_READ.ballAngle + 20, MAX_VEL_HALF, 0);
|
||||
return;
|
||||
}
|
||||
if(ball_deg >= 346 || ball_deg <= 16) plusang = STRIKER_PLUSANG_VISIONCONE; //se ho la palla in un range di +-20 davanti, diminuisco di 20 il plus
|
||||
if(ball_deg > 180) ball_degrees2 = ball_deg - 360; //ragiono in +180 -180
|
||||
else ball_degrees2 = ball_deg;
|
||||
|
||||
if (ball_deg > 340 || ball_deg < 20)
|
||||
plusang -= STRIKER_PLUSANG_VISIONCONE; //se ho la palla in un range di +-20 davanti, diminuisco di 20 il plus
|
||||
if (ball_deg > 180)
|
||||
ball_degrees2 = ball_deg - 360; //ragiono in +180 -180
|
||||
else
|
||||
ball_degrees2 = ball_deg;
|
||||
if(ball_degrees2 > 0) dir = ball_deg + plusang; //se sto nel quadrante positivo aggiungo
|
||||
else dir = ball_deg - plusang; //se sto nel negativo sottraggo
|
||||
|
||||
if (ball_degrees2 > 0)
|
||||
dir = ball_deg + plusang; //se sto nel quadrante positivo aggiungo
|
||||
else
|
||||
dir = ball_deg - plusang; //se sto nel negativo sottraggo
|
||||
|
||||
if (dir < 0)
|
||||
dir = dir + 360; //se sto nel quadrante negativo ricappotto
|
||||
else
|
||||
dir = dir;
|
||||
dir = (dir + 360) % 360;
|
||||
|
||||
drive->prepareDrive(dir, MAX_VEL_HALF, tilt());
|
||||
}
|
||||
|
||||
int Striker::tilt() {
|
||||
if (ball->isInMouth() || (ball->isInMouthMaxDistance() && gotta_tilt)) gotta_tilt = true;
|
||||
if (ball->isInMouth() /* || (ball->isInMouthMaxDistance() && gotta_tilt)*/ ) gotta_tilt = true;
|
||||
else gotta_tilt = false;
|
||||
|
||||
if(!gotta_tilt || !CURRENT_DATA_READ.atkSeen) {
|
||||
|
|
|
@ -126,18 +126,18 @@ void PositionSysCamera::CameraPID(){
|
|||
speed = filterSpeed->calculate(speed);
|
||||
speed = speed > 40 ? speed : 0;
|
||||
dir = filterDir->calculate(dir);
|
||||
// drive->prepareDrive(dir, speed, 0);
|
||||
drive->prepareDrive(dir, speed, 0);
|
||||
|
||||
|
||||
//Disable below lines for now because they probably result in unexpected behaviour on lines. Re enabling them requires to comment out the drive->prepareDrive above
|
||||
//and check the notes in drivecontroller for the other stuff to comment and uncomment
|
||||
|
||||
//TODO: add complementary filter on this speed if we keep using it
|
||||
vx = ((speed * cosins[dir]));
|
||||
vy = ((-speed * sins[dir]));
|
||||
// vx = ((speed * cosins[dir]));
|
||||
// vy = ((-speed * sins[dir]));
|
||||
|
||||
CURRENT_DATA_WRITE.addvx = vx;
|
||||
CURRENT_DATA_WRITE.addvy = vy;
|
||||
// CURRENT_DATA_WRITE.addvx = vx;
|
||||
// CURRENT_DATA_WRITE.addvy = vy;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,11 +45,11 @@ blue_led.on()
|
|||
##############################################################################
|
||||
|
||||
|
||||
thresholds = [ (48, 83, -9, 18, 38, 82), # thresholds yellow goal
|
||||
(45, 61, -11, 14, -42, -22)] # thresholds blue goal (6, 31, -15, 4, -35, 0)
|
||||
thresholds = [ (55, 92, -3, 24, 60, 90), # thresholds yellow goal
|
||||
(33, 49, -9, 12, -52, -12)] # thresholds blue goal (6, 31, -15, 4, -35, 0)
|
||||
|
||||
|
||||
roi = (20, 0, 300, 220)
|
||||
roi = (30, 0, 290, 240)
|
||||
|
||||
# Camera Setup ###############################################################
|
||||
'''sensor.reset()xxxx
|
||||
|
@ -94,7 +94,7 @@ while(True):
|
|||
tt_blue = [(0,999,0,2)] ## creo una lista di tuple per il blue, valore x = 999 : non trovata
|
||||
|
||||
img = sensor.snapshot()
|
||||
for blob in img.find_blobs(thresholds, pixels_threshold=50, area_threshold=70, merge = True):
|
||||
for blob in img.find_blobs(thresholds, pixels_threshold=60, area_threshold=90, merge = True):
|
||||
img.draw_rectangle(blob.rect())
|
||||
#img.draw_cross(blob.cx(), blob.cy())
|
||||
|
||||
|
|
Loading…
Reference in New Issue