TC2: initial round robin
parent
054c361653
commit
77218487c9
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@ -22,7 +22,7 @@
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// #define MAX_POSSIBLE_VEL 310
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// #define MAX_POSSIBLE_VEL 310
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#define MAX_POSSIBLE_VEL 280
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#define MAX_POSSIBLE_VEL 280
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#define MAX_VEL 100
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#define MAX_VEL 80
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#define MAX_VEL_EIGTH ((int)MAX_VEL*0.8)
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#define MAX_VEL_EIGTH ((int)MAX_VEL*0.8)
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#define MAX_VEL_HALF ((int)MAX_VEL*0.5)
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#define MAX_VEL_HALF ((int)MAX_VEL*0.5)
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#define MAX_VEL_3QUARTERS ((int)MAX_VEL*0.75)
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#define MAX_VEL_3QUARTERS ((int)MAX_VEL*0.75)
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@ -14,6 +14,7 @@
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#include "strategy_roles/pass_and_shoot.h"
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#include "strategy_roles/pass_and_shoot.h"
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#include "strategy_roles/spot_finder.h"
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#include "strategy_roles/spot_finder.h"
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#include "strategy_roles/the_spinner.h"
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#include "strategy_roles/the_spinner.h"
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#include "strategy_roles/round_robin.h"
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// #include "strategy_roles/keeper.h"
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// #include "strategy_roles/keeper.h"
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void initGames();
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void initGames();
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@ -25,5 +26,6 @@ g_extr Game* pass_and_shoot;
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// g_extr Game* keeper;
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// g_extr Game* keeper;
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g_extr Game* tc1;
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g_extr Game* tc1;
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g_extr Game* tc2;
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g_extr Game* st_tc1;
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g_extr Game* st_tc1;
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g_extr Game* st_tc3;
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g_extr Game* st_tc3;
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@ -0,0 +1,53 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "behaviour_control/complementary_filter.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define RR_ATTACK_DISTANCE 110
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#define RR_TILT_STOP_DISTANCE 140
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#define RR_PLUSANG 55
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#define RR_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
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#define RR_SPINNER_OVERHEAD 7
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#define RR_KICK_LIMIT_TILT1 135
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#define RR_KICK_LIMIT_MAX 335
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#define RR_KICK_LIMIT_MIN 25
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#define ROUND_ROBIN_VEL 30
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#define RR_YCOORD -8
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#define RR_ROLLER_SPD 1500
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class RoundRobin : public Game{
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public:
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RoundRobin();
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RoundRobin(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void catchBall();
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void spinner(int);
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private:
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int atk_speed, atk_direction, atk_tilt;
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float cstorc;
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bool gotta_tilt;
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ComplementaryFilter* ballAngleFilter;
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float tilt1 = 0;
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float tilt2 = 0;
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int spinner_state = 0;
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bool spinner_flag = false;
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unsigned long spinner_timer = 0;
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float spinner_tilt = 0;
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int ball_catch_state = 0;
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bool ball_catch_flag = false;
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unsigned long ball_catch_timer = 0;
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float ball_catch_tilt = 0;
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int limitx = 0;
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};
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@ -54,7 +54,7 @@ void loop() {
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// keeper_condition = role == LOW;
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// keeper_condition = role == LOW;
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if(robot_indentifier){
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if(robot_indentifier){
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striker->play(1);
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tc2->play(1);
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// Last thing to do: movement and update status vector
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// Last thing to do: movement and update status vector
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drive->drivePrepared();
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drive->drivePrepared();
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}else{
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}else{
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@ -17,6 +17,7 @@ void initGames(){
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precision_shooter = new PrecisionShooter(new LineSysCamera(lIn, lOut), new PositionSysCamera());
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precision_shooter = new PrecisionShooter(new LineSysCamera(lIn, lOut), new PositionSysCamera());
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striker_roller = new StrikerRoller(new LineSysCamera(lIn, lOut), new PositionSysCamera());
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striker_roller = new StrikerRoller(new LineSysCamera(lIn, lOut), new PositionSysCamera());
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tc1 = new StrikerRoller(new LineSystemEmpty(), new PositionSysCamera());
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tc1 = new StrikerRoller(new LineSystemEmpty(), new PositionSysCamera());
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tc2 = new RoundRobin(new LineSystemEmpty(), new PositionSysCamera());
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st_tc1 = new SpotFinder(new LineSystemEmpty(), new PositionSysCamera());
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st_tc1 = new SpotFinder(new LineSystemEmpty(), new PositionSysCamera());
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st_tc3 = new Spinner(new LineSystemEmpty(), new PositionSysCamera());
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st_tc3 = new Spinner(new LineSystemEmpty(), new PositionSysCamera());
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// keeper = new Keeper(new LineSysCamera(lOut, lOut), new PositionSysCamera());
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// keeper = new Keeper(new LineSysCamera(lOut, lOut), new PositionSysCamera());
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@ -0,0 +1,178 @@
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#include "behaviour_control/status_vector.h"
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#include "systems/position/positionsys_camera.h"
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#include "sensors/sensors.h"
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#include "sensors/data_source_ball.h"
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#include "strategy_roles/round_robin.h"
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#include "vars.h"
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#include "math.h"
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RoundRobin::RoundRobin() : Game()
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{
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init();
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}
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RoundRobin::RoundRobin(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_)
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{
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init();
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}
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void RoundRobin::init()
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{
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atk_speed = 0;
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atk_direction = 0;
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atk_tilt = 0;
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cstorc = 0;
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gotta_tilt = false;
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ballAngleFilter = new ComplementaryFilter(0.1);
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}
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void RoundRobin::realPlay()
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{
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if (CURRENT_DATA_READ.ballSeen)
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this->catchBall();
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else{
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ps->goCenter();
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ball_catch_flag = false;
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spinner_flag = false;
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ball_catch_state = 0;
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spinner_state = 0;
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}
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}
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/*
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Spinning kick state machine
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0: wait for the ball to be in mouth, calculate movement direction
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1: tilt toward 180 deg
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2: tilt back to 0 in the needed direction, stopping the roller whenn needed
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*/
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void RoundRobin::spinner(int targetx){
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// if(!ballPresence->isInMouth()) {
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// spinner_state=0;
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// spinner_flag = false;
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// }
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if(spinner_state == 0){
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if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX-200);
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if(ballPresence->isInMouth() && !spinner_flag){
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spinner_flag = true;
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spinner_timer = millis();
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}
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if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 100) {
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spinner_state=1;
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spinner_flag = false;
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}
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}else if(spinner_state == 1){
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roller->speed(roller->MAX);
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int spotx = targetx;
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if(targetx >= 0) spotx = targetx-RR_SPINNER_OVERHEAD;
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else spotx = targetx+RR_SPINNER_OVERHEAD;
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if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, RR_YCOORD)) {
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// if( !spinner_flag){
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// spinner_flag = true;
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// spinner_timer = millis();
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// }
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// if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
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spinner_state=2;
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spinner_flag = false;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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// }
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if(targetx >= 0) {
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tilt1 = -0.15;
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tilt2 = -1.55;
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limitx = RR_KICK_LIMIT_TILT1;
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}else{
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tilt1 = 0.15;
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tilt2 = 1.55; limitx = 360-RR_KICK_LIMIT_TILT1;
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}
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}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, RR_YCOORD);
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}else if(spinner_state == 2){
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roller->speed(RR_ROLLER_SPD);
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spinner_tilt += tilt1;
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drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle > limitx-5 && CURRENT_DATA_READ.IMUAngle < limitx+5) {
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spinner_timer = millis();
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spinner_state=3;
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}
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}else if(spinner_state == 3){
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roller->speed(RR_ROLLER_SPD);
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drive->prepareDrive(0,0,spinner_tilt);
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if(millis() - spinner_timer > 150) {
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spinner_state=4;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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}
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}else if(spinner_state == 4){
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// drive->prepareDrive(0,0,0);
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spinner_tilt += tilt2;
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spinner_tilt = constrain(spinner_tilt, RR_KICK_LIMIT_MIN, RR_KICK_LIMIT_MAX);
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drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle >= RR_KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= RR_KICK_LIMIT_MIN) {
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roller->speed(roller->MIN);
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spinner_tilt = 0;
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}
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}
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}
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/*
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Ball catch state machine
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0: go towards the ball, until it's been in robot's mouth for 250ms
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1: slowly return facing to north (slowly otherwise we might lose the ball)
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2: reach the spot
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*/
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void RoundRobin::catchBall(){
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if(!ball->isInFront()){
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ball_catch_state = 0;
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ball_catch_flag = false;
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ball_catch_tilt = 0;
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}
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if(ball_catch_state == 0){
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if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
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else roller->speed(roller->MIN);
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drive->prepareDrive(0, ROUND_ROBIN_VEL, ballAngleFilter->calculate(CURRENT_DATA_READ.ballAngleFix));
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if(ballPresence->isInMouth() && !ball_catch_flag){
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ball_catch_flag = true;
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ball_catch_timer = millis();
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}
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if(ballPresence->isInMouth() && ball_catch_flag && millis() - ball_catch_timer > 50) {
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ball_catch_state++;
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ball_catch_tilt = CURRENT_DATA_READ.IMUAngle;
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}
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}else if(ball_catch_state == 1){
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if(ball_catch_tilt > 180 && ball_catch_tilt < 360) ball_catch_tilt += 0.15;
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else if(ball_catch_tilt <= 180 && ball_catch_tilt > 0) ball_catch_tilt -= 0.15;
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drive->prepareDrive(0,0,ball_catch_tilt);
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if(CURRENT_DATA_READ.IMUAngle >= 350 || CURRENT_DATA_READ.IMUAngle <= 5) ball_catch_state = 2;
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}else if(ball_catch_state == 2){
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spinner_tilt = 0;
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spinner_flag = false;
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spinner_timer = 0;
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spinner_state = 1;
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ball_catch_state = 3;
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}else if(ball_catch_state == 3){
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this->spinner(28);
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}
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}
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