precision shooter,camera: improve, fix math error in translation
alongside with better speed calculation and utility methodspull/1/head
parent
c425472f58
commit
827e063155
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@ -20,7 +20,7 @@
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//Max possible vel 310
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#define MAX_VEL 120
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#define MAX_VEL 50
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#define MAX_VEL_EIGTH ((int)MAX_VEL*0.8)
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#define MAX_VEL_HALF ((int)MAX_VEL*0.5)
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#define MAX_VEL_3QUARTERS ((int)MAX_VEL*0.75)
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@ -1,6 +1,6 @@
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#pragma once
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#define BALL_PRESENCE_TRESH 500
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#define BALL_PRESENCE_TRESH 600
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#include <Arduino.h>
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#include "behaviour_control/data_source.h"
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@ -27,7 +27,7 @@ These values need to be subtracted from the coords used in setMoveSetpoints*/
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// #define CAMERA_TRANSLATION_Y 7
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//Robot with roller
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#define CAMERA_TRANSLATION_X 0
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#define CAMERA_TRANSLATION_X 4
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#define CAMERA_TRANSLATION_Y 7
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class DataSourceCameraConic : public DataSource{
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@ -11,7 +11,7 @@
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#define PS_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
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#define PS_SPINNER_OVERHEAD 10
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#define PS_SPINNER_OVERHEAD 6
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class PrecisionShooter : public Game{
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@ -23,7 +23,7 @@ class PrecisionShooter : public Game{
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void realPlay() override;
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void init() override;
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void catchBall();
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void spinner();
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void spinner(int);
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int tilt();
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private:
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@ -20,9 +20,9 @@
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//Actually it's ± MAX_VAL
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#define MAX_X 50
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#define MAX_Y (CAMERA_CENTER_Y_ABS_SUM/2)
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#define DIST_MULT 1.7
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#define DIST_MULT 3.5
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#define VICINITY_DIST_TRESH 3
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#define VICINITY_DIST_TRESH 2
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#define Kpx 1
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#define Kix 0
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@ -57,6 +57,8 @@ void loop() {
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testmenu->testMenu();
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// if(roller->roller_armed) roller->speed(roller->MAX);
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// Last thing to do: movement and update status vector
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drive->drivePrepared();
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updateStatusVector();
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@ -25,5 +25,5 @@ void DataSourceBallPresence::test(){
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DEBUG.print(" -> ");
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DEBUG.print(CURRENT_DATA_READ.ballPresent);
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DEBUG.print(" | Ball in mouth: ");
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DEBUG.print(isInMouth());
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DEBUG.println(isInMouth());
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}
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@ -87,10 +87,10 @@ void DataSourceCameraConic ::readSensor() {
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void DataSourceCameraConic ::computeCoordsAngles() {
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//Where are the goals relative to the robot?
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//Remap from [0,100] to [-50, +50] to correctly compute angles and distances and calculate them, getting the original coords calculated by the camera
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true_xb = 50 - true_xb + CAMERA_TRANSLATION_X;
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true_yb = true_yb - 50 + CAMERA_TRANSLATION_Y;
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true_xy = 50 - true_xy + CAMERA_TRANSLATION_X;
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true_yy = true_yy - 50 + CAMERA_TRANSLATION_Y;
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true_xb = 50 - true_xb + CAMERA_TRANSLATION_X*0.5;
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true_yb = true_yb - 50 + CAMERA_TRANSLATION_Y*0.5;
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true_xy = 50 - true_xy + CAMERA_TRANSLATION_X*0.5;
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true_yy = true_yy - 50 + CAMERA_TRANSLATION_Y*0.5;
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#ifdef CAMERA_CONIC_FILTER_POINTS
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true_xb = filter_xb->calculate(true_xb);
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@ -20,7 +20,7 @@ void initSensors(){
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// delay(350);
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bt = new DataSourceBT(&Serial1, 9600);
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roller = new Roller(30, 31, 1000, 2000, 500);
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ballPresence = new DataSourceBallPresence(A22, true);
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ballPresence = new DataSourceBallPresence(A13, true);
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}
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void updateSensors(){
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@ -32,7 +32,7 @@ void PrecisionShooter::init()
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void PrecisionShooter::realPlay()
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{
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if (CURRENT_DATA_READ.ballSeen)
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this->catchBall();
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this->spinner(0);
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else
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ps->goCenter();
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}
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@ -51,61 +51,75 @@ unsigned long spinner_timer = 0;
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float spinner_tilt = 0;
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void PrecisionShooter::spinner(int targetx){
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if(!ballPresence->isInMouth()) {
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spinner_state=0;
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spinner_flag = false;
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}
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// if(!ballPresence->isInMouth()) {
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// spinner_state=0;
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// spinner_flag = false;
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// }
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if(spinner_state == 0){
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if(ball->isInFront() && roller->roller_armed) roller->speed(ROLLER_DEFAULT_SPEED);
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if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
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if(ballPresence->isInMouth() && !spinner_flag){
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spinner_flag = true;
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spinner_timer = millis();
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}
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if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 250) {
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if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
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spinner_state++;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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spinner_flag = false;
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}
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}else if(spinner_state == 1){
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int spotx;
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roller->speed(roller->MAX);
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int spotx;
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if(targetx > 0) spotx = targetx-PS_SPINNER_OVERHEAD;
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else spotx = targetx+PS_SPINNER_OVERHEAD;
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((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 0);
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if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 0)){
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ball_catch_state++;
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if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 5)) {
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if( !spinner_flag){
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spinner_flag = true;
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spinner_timer = millis();
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}
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if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 750) {
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spinner_state++;
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spinner_flag = false;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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}
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if(CURRENT_DATA_READ.posx > targetx){
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tilt1 = -0.1;
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tilt2 = 0.35;
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tilt1 = -0.075;
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tilt2 = 0.3;
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}else{
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tilt1 = 0.1;
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tilt2 = -0.35;
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tilt1 = 0.075;
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tilt2 = -0.3;
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}
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}
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}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 5);
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}else if(spinner_state == 2){
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roller->speed(roller->MAX);
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spinner_tilt += tilt1;
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drive(0,0,spinner_tilt);
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drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle > 175 && CURRENT_DATA_READ.IMUAngle < 185) {
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spinner_state++;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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spinner_timer = millis();
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}
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}else if(spinner_state == 3){
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roller->speed(roller->MAX);
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if(millis() - spinner_timer > 2000) spinner_state++;
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}else if(spinner_state == 4){
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spinner_tilt += tilt2;
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drive(0,0,spinner_tilt);
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drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle > 225 || CURRENT_DATA_READ.IMUAngle < 135){
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roller->speed(roller->MIN);
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spinner_state++;
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}
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if(CURRENT_DATA_READ.IMUAngle > 215 || CURRENT_DATA_READ.IMUAngle < 125) roller->speed(roller->MIN);
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if(CURRENT_DATA_READ.IMUAngle > 355 || CURRENT_DATA_READ.IMUAngle < 10) spinner_state++;
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}
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}
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/*
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Ball catch state machine
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0: go towards the ball, until it's been in robot's mouth for 250ms
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@ -145,10 +145,10 @@ void PositionSysCamera::CameraPID(){
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int dir = -90-(atan2(Outputy,Outputx)*180/3.14);
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dir = (dir+360) % 360;
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int dist = sqrt( ( pow(CURRENT_DATA_WRITE.posx-Setpointx,2) ) + pow(CURRENT_DATA_WRITE.posy-Setpointy, 2) );
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int speed = dist*DIST_MULT;
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speed = speed > 10 ? speed : 0;
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// int dist = sqrt( ( pow(CURRENT_DATA_WRITE.posx-Setpointx,2) ) + pow(CURRENT_DATA_WRITE.posy-Setpointy, 2) );
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// int speed = map(dist*DIST_MULT, 0, MAX_DIST, 0, MAX_VEL);
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int speed = hypot(Outputx, Outputy) * DIST_MULT;
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// speed = speed > 10 ? speed : 0;
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dir = filterDir->calculate(dir);
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#ifdef DRIVE_VECTOR_SUM
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@ -114,8 +114,8 @@ void TestMenu::testMenu()
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ballPresence->test();
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break;
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case 'r':
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drive->stopAll();
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flagtest = false;
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DEBUG.println("Roller at default speed");
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roller->speed(roller->MAX);
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break;
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case 's':
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DEBUG.println("32u4 send Test");
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@ -46,7 +46,7 @@ blue_led.on()
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thresholds = [ (70, 100, -36, 8, 38, 112), # thresholds yellow goalz
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(50, 77, -23, 8, -60, -21)] # thresholds blue goal (6, 31, -15, 4, -35, 0)
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(31, 74, -31, 15, -50, -9)] # thresholds blue goal (6, 31, -15, 4, -35, 0)
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roi = (50, 0, 250, 200)
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@ -67,7 +67,7 @@ clock = time.clock()'''
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sensor.reset()
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sensor.set_pixformat(sensor.RGB565)
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sensor.set_framesize(sensor.QVGA)
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#sensor.set_windowing(roi)
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sensor.set_windowing(roi)
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sensor.set_contrast(0)
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sensor.set_saturation(2)
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sensor.set_brightness(3)
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